![RTX vs SEUS PTGI E12. Taken in the same room converted from Java to Bedrock. Time was set to 0. : r/Minecraft RTX vs SEUS PTGI E12. Taken in the same room converted from Java to Bedrock. Time was set to 0. : r/Minecraft](https://preview.redd.it/2hb1ddr2tot41.png?auto=webp&s=b5bd5e4289d20c210326d4f9cbf9dee8ff807ca6)
RTX vs SEUS PTGI E12. Taken in the same room converted from Java to Bedrock. Time was set to 0. : r/Minecraft
![So i tried using SEUS PTGI (rtx) but this happened. the corners of flat surfaces emit light while light sources don't. During the day it works fine, except for caves and stuff So i tried using SEUS PTGI (rtx) but this happened. the corners of flat surfaces emit light while light sources don't. During the day it works fine, except for caves and stuff](https://preview.redd.it/28s0x7ij8zz41.png?width=1920&format=png&auto=webp&s=6d29fe1cb42da65aeb5139435d75305edfe58af7)
So i tried using SEUS PTGI (rtx) but this happened. the corners of flat surfaces emit light while light sources don't. During the day it works fine, except for caves and stuff
![Minecraft RTX vs 3 Ray Tracing Shader (SEUS PTGI E12, Continuum RT V10, MollyVX) | RTX 2080 - YouTube Minecraft RTX vs 3 Ray Tracing Shader (SEUS PTGI E12, Continuum RT V10, MollyVX) | RTX 2080 - YouTube](https://i.ytimg.com/vi/Ck_hLlz6l1E/maxresdefault.jpg)